Ghost of Yōtei is promising Sucker Punch’s most open-ended experience to date, and sure enough, a lot of that is going to be down to the game’s map and its size. Speaking in an interview with Famitsu, co-creative director Jason Connell spoke about the same, making big promises.
As per Connell, Ghost of Yōtei will tout the biggest open world map ever crafted by developer Sucker Punch, which means players can expect a more expansive experience than 2020’s Ghost of Tsushima or any of the inFamous titles.
According to Connell, players can hunt and track down the main antagonists – known as the Yōtei Six – in any order they wish. He also added that the experience will be more player-driven rather than scripted.
“In terms of experiencing an open-world adventure, we have the most freedom and the most expansive map in the history of open-world games we have created,” Connell said (translation via DeepL). “Players can travel freely and still challenge the Yōtei Six. The game is designed so players can challenge the Yōtei Six on their own while searching for their locations and taking revenge on them, rather than being told to do so by the game side.”
Sucker Punch has also revealed that players will be able to set up campsites at any spot in the entirety of the open world. Read more on that through here.
Ghost of Yōtei launches for the PS5 on October 2, with pre-orders going live on May 2.